Guia para iniciantes
Guia de 30 Floors Up
Uma pergunta por página. Toque em uma e a resposta está no topo.
Última conferência em 4 de nov. de 2026Equipe do guia de 30 Floors Up

Ninguém mostrou uma fuga completa ainda, então não podemos contar o final. O que está confirmado: a descrição do jogo pergunta "will you wait for rescue, or risk everything for a way out?" (vai esperar o resgate ou arriscar tudo por uma saída?), o lobby tem um quadro de Successful Evacuations ao lado de Total Days Survived e, no Dia 28, o objetivo de uma partida foi "O telhado": abrir a porta do patamar do elevador 2 no 30, subir a escada do poço, soltar a escotilha da casa de máquinas com uma chave inglesa e sair no telhado.

30 Floors Up tem 30 andares, e você começa no topo: seu apartamento fica no andar 30 (as portas mostram 3002 e assim por diante). Os objetivos de uma partida longa levam você para baixo: o poço do elevador 2 até o andar 28, o escritório da administração no 27, um patamar no 26, a cozinha comunitária da June no 19 e uma clínica no 11. Indo para cima, a escada do poço leva à casa de máquinas e ao telhado. Não vimos os andares 1 a 10 nem o térreo.

Encha o Cleaning Bucket na banheira enquanto as torneiras ainda funcionam e coloque-o no suporte de metal da sala. Depois leve toda a comida para a despensa, onde um contador mostra suas porções. Latas precisam de abridor. No Dia 1, abra a página Rations do guia para ver quanto tempo tudo dura.

O objetivo no canto superior direito muda todo dia, e cada um é uma lição. Noite 0: guardar água e deixar o Daniel entrar. Dia 1: vigiar, ficar em silêncio e manter a porta trancada. Dia 2: encher todos os recipientes antes que as torneiras parem. Dia 3: preparar a entrada e reforçá-la. Dia 4: um dia calmo, sem energia. Dia 6: coletar água da chuva. Dia 8: manter a casa funcionando. São os primeiros 8 dias de 100.

Os vizinhos de 30 Floors Up são personagens com quem dá para conversar, e a própria proposta do jogo diz para ajudá-los. Já conhecemos o Daniel (bate na porta na Noite 0), Ruth e Sam Okafor, Mara (do outro lado do vão da varanda, com um rádio), Arthur Hale (a chave do telhado), Eli (escondido, quer que você confira o corredor) e Ward (uma voz na relay band). Sempre olhe pelo olho mágico primeiro.
30 Floors Up tem 10 game passes no Roblox. O mais barato é o Shove, por 99 Robux, e o mais caro é o Locksmith, por 1,299. O Infinite Stamina (249) impede que correr gaste stamina, o Spoon (499) deixa você comer comida enlatada sem abridor, e os dois passes de Save Slot (999 cada) adicionam slots extras de campanha.

E pega, abre ou fala. F come ou bebe (segurando) e destranca a porta da frente. R olha pelo olho mágico, T prende a corrente da porta, Q guarda um item, X solta, 1 a 4 pegam um item, Tab mostra os objetivos, B abre o livro. H empurra, mas só com o passe Shove.

Depois da primeira semana, os objetivos ficam maiores. Dia 11: fumaça sobre o rio, mantenha a porta da sacada fechada. Dia 12: feche a porta corta-fogo leste com um martelo. Dia 14: eles andam em grupos, então se prepare para uma multidão. Dia 20: tire o Arthur Hale do andar 28. Dia 28: o telhado. Dias 31 a 32: descer pela Escada A. Dias 34 a 36: as pessoas lá embaixo. Dia 38: a cozinha da June no andar 19. Conserte a barreira da Escada B antes do Dia 40.

No lobby você pisa numa plataforma para criar um grupo, e a janela Create a Group tem quatro escolhas: Players (1 a 4), Difficulty (Easy, Normal, Hard), Access (Public ou Friends only) e Campaign (New saved game ou Temporary, que joga sem salvar). O Normal vem marcado como "the intended balance. Recommended." (o equilíbrio pretendido, recomendado). Friends only quer dizer que só os amigos do anfitrião no Roblox podem entrar.

Use Treatment Tablets on untreated water. They sit in the bathroom mirror cabinet on Night 0 and turned up again on Day 6 next to the water bottles. Tap water you store on Night 0 shows as clean; the game flags rainwater as untreated. We haven't seen the tablet-use prompt itself on screen yet, so we can't give the exact button.

30 Floors Up was updated on Nov 10, 2026 and its Roblox title now starts with [UPDATE 2.0]. The developer's event list shows Update 1.0 (Nov 3 to 5) and Update 2.0 (Nov 8 to 10) with one-line notes only. In 2.0 footage you can build a rooftop shelter, grow seedlings in roof beds, collect rain water, and hear a City Emergency broadcast pointing to the stadium; a new Cold bar fills on the roof. Code sites list one code for it, Update2.

30 Floors Up is made by the Dateline NBC group on Roblox. Code sites say you must join it before redeeming a code such as Update2. Joining is open to anyone: on Nov 10, 2026 the group had 17,419 members and public entry was allowed. Open the group page, press Join Community, then open the game.

30 Floors Up was created on Oct 25, 2026. On the morning of Nov 11 Roblox showed 10,633 players online, 7,637,966 total visits and 45,388 favorites, and the game was last updated on Nov 10. A server holds up to 30 players, but a team is solo or up to 3 friends.

Take the Baseball Bat: it beats the Hammer on both numbers. On the item cards, Baseball Bat shows Damage 26 and Reach 8.0; Hammer shows Damage 23 and Reach 5.0. Baseball Bat is ahead on both numbers (3 more damage, 3.0 more reach). The card doesn't show swing speed or durability, so this compares the printed numbers only.

Take the Baseball Bat: it beats the Frying Pan on both numbers. On the item cards, Baseball Bat shows Damage 26 and Reach 8.0; Frying Pan shows Damage 22 and Reach 6.0. Baseball Bat is ahead on both numbers (4 more damage, 2.0 more reach). The card doesn't show swing speed or durability, so this compares the printed numbers only.

It's a trade: the Hammer hits harder and the Frying Pan reaches farther. We put both in A tier. On the item cards, Hammer shows Damage 23 and Reach 5.0; Frying Pan shows Damage 22 and Reach 6.0. Hammer hits harder by 1, and Frying Pan reaches farther by 1.0. The card doesn't show swing speed or durability, so this compares the printed numbers only.

It's a trade: the Kitchen Knife hits harder and the Rolling Pin reaches farther. Both sit in the lower tiers on our list. On the item cards, Kitchen Knife shows Damage 18 and Reach 4.5; Rolling Pin shows Damage 16 and Reach 5.5. Kitchen Knife hits harder by 2, and Rolling Pin reaches farther by 1.0. The card doesn't show swing speed or durability, so this compares the printed numbers only.

Take the Baseball Bat: it beats the Kitchen Knife on both numbers, by a wide margin. On the item cards, Baseball Bat shows Damage 26 and Reach 8.0; Kitchen Knife shows Damage 18 and Reach 4.5. Baseball Bat is ahead on both numbers (8 more damage, 3.5 more reach). The card doesn't show swing speed or durability, so this compares the printed numbers only.

Press F to switch the battery radio on or off and hold T to fit fresh batteries. It is tuned to the North Relay Band, and Mara says a voice called Ward comes on at seven (19:00). Keep the volume low and the doors shut: the game and the Custom Music Radio pass text both say loud radios draw zombies in.

On Night 0, at about 21:30, someone knocks and a timer shows how long they'll wait. Check the peephole (R), unlock the door (F), open the entrance for Daniel and close it behind him. The door still reads locked until you unlock it, so the order matters. His advice is to keep the noise down.

Bolt Cutters are a TOOL item. They turned up on Day 4 and Day 5 in two different runs, when the objective read Inspect supplies, keep defences up, and rest at night. We haven't seen a fixed spawn, and we haven't seen what you cut with them, so treat each place as one player's run.

Tinned food needs a can opener before you can eat it; without one the game tells you so. The other way is the Spoon game pass (499 Robux), which puts a spoon in hotbar slot 1 each match and lets you eat tins without an opener. Once a portion is open, hold F to eat it.

On Day 3 the objective reads Something is gathering in the corridor. Check the peephole, then drag the couch to the marked brace position and add more furniture; a chair can jam the handle. After the attack the game says furniture braces hold far better than a lock alone. By Day 8 you repair and brace the door again before night.

Carry boards up to the roof and set them on the glowing outlines, then nail each piece: the back brace needs a board and nails, and the legs need a hammer. When it's done the game says "The rooftop anchor stands." The shelter is "tied down, out of the wind. Warm enough to wait out a night", which matters because a Cold meter fills while you're on the roof.

The roof has wooden garden beds. Plant seed packets, then water each bed with 1 L (hold F): the prompt tracks "Seedlings - day 2 of 6 (dry soil!)", so they take 6 days and need water. A Rain Barrel + Funnel on the roof holds 20 L of untreated rain water, and a fallen tank has about 46 litres left in it.

Tune the battery radio to the City Emergency band (press I) and a recorded message tells residents who can travel to go to the stadium reception: it's open at the north and east gates, has its own generators, water and a secured perimeter, and does medical screening on arrival. Residents who can't travel should stay indoors. The message repeats and was recorded at 06:00, Day Two.

After you finish the rooftop anchor, the game tells you to "coil the static line on the wall, tie the kite to it and throw it from the mark." The mark is painted on the roof and the prompt says it faces the hospital. In the Update 2.0 run, a Kite and String lay on a floor on Day 11 and a Static Line (40 m) coil was on the roof on Day 12. We haven't seen the kite thrown yet, so we don't know what it does.

The Adjustable Wrench is in the red latched toolbox you open on Day 2: when the latch clicks open the prompt reads "pliers, a wrench and a tag inside", and E picks up the Adjustable Wrench. It's a TOOL with Damage 16 and Reach 4.5. In the same run it undid a floor bolt ("Undo the bolt", Day 3) and freed the seized red wheel valve on the risers (Day 5 to 6).

The riser valve is a red wheel on the blue pipes in the corridor. On Day 5 its hint reads "A seized red wheel valve on the risers - it needs a wrench." Carry the Adjustable Wrench to it and turn the wheel, and by Day 6 the message is "The riser valve is open - the north tank feeds the taps upstairs." The Day 6 guide note is called "The north tank reserve".

Two KEY items turn up in the Day 2 footage: the Maintenance Key Ring and a red Emergency Cupboard Key. The player had the key ring when the toolbox read "Inside the latched toolbox", and the Emergency Cupboard Key when the latch clicked open. A separate door reads "A steel-faced cupboard door with a first-aid cross - locked", with a loud "Force the door" option (hold G). We didn't see the cupboard key open it.