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Guía de 30 Floors Up

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Última comprobación: 4 nov 2026Equipo de la guía de 30 Floors Up

01Azotea y escape

Nadie ha mostrado todavía un escape completo, así que no podemos contarte el final. Lo confirmado: la descripción del juego pregunta "¿esperarás al rescate o lo arriesgarás todo por una salida?", el vestíbulo tiene un panel de Evacuaciones exitosas junto al de Días totales sobrevividos, y el Día 28 el objetivo de una partida fue "La azotea": abre la puerta del rellano del ascensor 2 en el 30, sube por la escalera del hueco, desatornilla la trampilla de la sala de máquinas con una llave inglesa y sal a la azotea.

02Pisos

30 Floors Up tiene 30 pisos y empiezas en lo más alto: tu apartamento está en el piso 30 (las puertas marcan 3002 y así). Los objetivos de una partida larga te llevan hacia abajo: el hueco del ascensor 2 hasta el piso 28, la oficina de administración en el 27, un rellano en el 26, la cocina comunitaria de June en el 19 y una clínica en el 11. Hacia arriba, la escalera del hueco del ascensor lleva a la sala de máquinas y a la azotea. No hemos visto los pisos 1 a 10 ni la planta baja.

03Comida y agua

Llena el cubo de limpieza en la bañera mientras los grifos aún funcionan y ponlo en el estante metálico del agua en el salón. Luego lleva toda la comida a la despensa, donde un contador muestra tus raciones. Las latas necesitan un abrelatas. El Día 1 abre la página Rations de la guía para ver cuánto te dura todo.

04Día a día

El objetivo de arriba a la derecha cambia cada día, y cada uno es una lección. Noche 0: guarda agua y deja entrar a Daniel. Día 1: haz guardia, mantente callado y deja la puerta cerrada con llave. Día 2: llena todos los recipientes antes de que se corten los grifos. Día 3: prepara la entrada y refuérzala. Día 4: un día tranquilo, se fue la luz. Día 6: recoge agua de lluvia. Día 8: mantén la casa en marcha. Esos son los primeros 8 días de 100.

05Vecinos

Los vecinos de 30 Floors Up son personajes con los que se puede hablar, y el propio planteamiento del juego dice que los ayudes. Hemos conocido a Daniel (llama a la puerta en la Noche 0), Ruth y Sam Okafor, Mara (al otro lado del hueco del balcón, con una radio), Arthur Hale (la llave de la azotea), Eli (escondido, quiere que revises el pasillo) y Ward (una voz en la relay band). Mira siempre primero por la mirilla.

06Pases de juego

30 Floors Up tiene 10 pases de juego en Roblox. El más barato es Shove, a 99 Robux, y el más caro es Locksmith, a 1,299. Infinite Stamina (249) evita que correr gaste resistencia, Spoon (499) te deja comer comida enlatada sin abrelatas, y los dos pases de Save Slot (999 cada uno) añaden ranuras de campaña extra.

07Controles

E recoge, abre o habla. F come o bebe (mantenida) y abre la puerta de entrada. R mira por la mirilla, T pone la cadena de la puerta, Q guarda un objeto, X lo suelta, 1 a 4 cogen un objeto, Tab muestra los objetivos, B abre el libro. H empuja, pero solo con el pase Shove.

08Día 9 a 38

Pasada la primera semana, los objetivos se hacen más grandes. Día 11: humo sobre el río, mantén cerrada la puerta del balcón. Día 12: cierra la puerta cortafuegos este con un martillo. Día 14: se mueven en grupos, prepárate para una multitud. Día 20: saca a Arthur Hale en el piso 28. Día 28: la azotea. Días 31 a 32: bajar por la Escalera A. Días 34 a 36: la gente de abajo. Día 38: la cocina de June en el piso 19. Arregla la barrera de la Escalera B antes del Día 40.

09Dificultad y salas

En el vestíbulo pisas una plataforma para crear un grupo, y la ventana Crear un grupo tiene cuatro opciones: Jugadores (1 a 4), Dificultad (Fácil, Normal, Difícil), Acceso (Público o Solo amigos) y Campaña (Partida guardada nueva o Temporal, que se juega sin guardar). Normal está marcada como "el equilibrio previsto. Recomendado." Solo amigos significa que solo pueden unirse los amigos de Roblox del anfitrión.

10Treat Water

Use Treatment Tablets on untreated water. They sit in the bathroom mirror cabinet on Night 0 and turned up again on Day 6 next to the water bottles. Tap water you store on Night 0 shows as clean; the game flags rainwater as untreated. We haven't seen the tablet-use prompt itself on screen yet, so we can't give the exact button.

11Update 2.0

30 Floors Up was updated on Nov 10, 2026 and its Roblox title now starts with [UPDATE 2.0]. The developer's event list shows Update 1.0 (Nov 3 to 5) and Update 2.0 (Nov 8 to 10) with one-line notes only. In 2.0 footage you can build a rooftop shelter, grow seedlings in roof beds, collect rain water, and hear a City Emergency broadcast pointing to the stadium; a new Cold bar fills on the roof. Code sites list one code for it, Update2.

12Dateline NBC Group

30 Floors Up is made by the Dateline NBC group on Roblox. Code sites say you must join it before redeeming a code such as Update2. Joining is open to anyone: on Nov 10, 2026 the group had 17,419 members and public entry was allowed. Open the group page, press Join Community, then open the game.

13Player Count and Visits

30 Floors Up was created on Oct 25, 2026. On the morning of Nov 11 Roblox showed 10,633 players online, 7,637,966 total visits and 45,388 favorites, and the game was last updated on Nov 10. A server holds up to 30 players, but a team is solo or up to 3 friends.

14Baseball Bat vs Hammer

Take the Baseball Bat: it beats the Hammer on both numbers. On the item cards, Baseball Bat shows Damage 26 and Reach 8.0; Hammer shows Damage 23 and Reach 5.0. Baseball Bat is ahead on both numbers (3 more damage, 3.0 more reach). The card doesn't show swing speed or durability, so this compares the printed numbers only.

15Baseball Bat vs Frying Pan

Take the Baseball Bat: it beats the Frying Pan on both numbers. On the item cards, Baseball Bat shows Damage 26 and Reach 8.0; Frying Pan shows Damage 22 and Reach 6.0. Baseball Bat is ahead on both numbers (4 more damage, 2.0 more reach). The card doesn't show swing speed or durability, so this compares the printed numbers only.

16Hammer vs Frying Pan

It's a trade: the Hammer hits harder and the Frying Pan reaches farther. We put both in A tier. On the item cards, Hammer shows Damage 23 and Reach 5.0; Frying Pan shows Damage 22 and Reach 6.0. Hammer hits harder by 1, and Frying Pan reaches farther by 1.0. The card doesn't show swing speed or durability, so this compares the printed numbers only.

17Kitchen Knife vs Rolling Pin

It's a trade: the Kitchen Knife hits harder and the Rolling Pin reaches farther. Both sit in the lower tiers on our list. On the item cards, Kitchen Knife shows Damage 18 and Reach 4.5; Rolling Pin shows Damage 16 and Reach 5.5. Kitchen Knife hits harder by 2, and Rolling Pin reaches farther by 1.0. The card doesn't show swing speed or durability, so this compares the printed numbers only.

18Baseball Bat vs Kitchen Knife

Take the Baseball Bat: it beats the Kitchen Knife on both numbers, by a wide margin. On the item cards, Baseball Bat shows Damage 26 and Reach 8.0; Kitchen Knife shows Damage 18 and Reach 4.5. Baseball Bat is ahead on both numbers (8 more damage, 3.5 more reach). The card doesn't show swing speed or durability, so this compares the printed numbers only.

19Battery Radio

Press F to switch the battery radio on or off and hold T to fit fresh batteries. It is tuned to the North Relay Band, and Mara says a voice called Ward comes on at seven (19:00). Keep the volume low and the doors shut: the game and the Custom Music Radio pass text both say loud radios draw zombies in.

20Let Daniel In

On Night 0, at about 21:30, someone knocks and a timer shows how long they'll wait. Check the peephole (R), unlock the door (F), open the entrance for Daniel and close it behind him. The door still reads locked until you unlock it, so the order matters. His advice is to keep the noise down.

21Bolt Cutters

Bolt Cutters are a TOOL item. They turned up on Day 4 and Day 5 in two different runs, when the objective read Inspect supplies, keep defences up, and rest at night. We haven't seen a fixed spawn, and we haven't seen what you cut with them, so treat each place as one player's run.

22Can Opener

Tinned food needs a can opener before you can eat it; without one the game tells you so. The other way is the Spoon game pass (499 Robux), which puts a spoon in hotbar slot 1 each match and lets you eat tins without an opener. Once a portion is open, hold F to eat it.

23Barricade the Door

On Day 3 the objective reads Something is gathering in the corridor. Check the peephole, then drag the couch to the marked brace position and add more furniture; a chair can jam the handle. After the attack the game says furniture braces hold far better than a lock alone. By Day 8 you repair and brace the door again before night.

24Rooftop Shelter

Carry boards up to the roof and set them on the glowing outlines, then nail each piece: the back brace needs a board and nails, and the legs need a hammer. When it's done the game says "The rooftop anchor stands." The shelter is "tied down, out of the wind. Warm enough to wait out a night", which matters because a Cold meter fills while you're on the roof.

25Rooftop Garden & Rain Water

The roof has wooden garden beds. Plant seed packets, then water each bed with 1 L (hold F): the prompt tracks "Seedlings - day 2 of 6 (dry soil!)", so they take 6 days and need water. A Rain Barrel + Funnel on the roof holds 20 L of untreated rain water, and a fallen tank has about 46 litres left in it.

26City Emergency Broadcast & Stadium

Tune the battery radio to the City Emergency band (press I) and a recorded message tells residents who can travel to go to the stadium reception: it's open at the north and east gates, has its own generators, water and a secured perimeter, and does medical screening on arrival. Residents who can't travel should stay indoors. The message repeats and was recorded at 06:00, Day Two.

27Kite and Static Line

After you finish the rooftop anchor, the game tells you to "coil the static line on the wall, tie the kite to it and throw it from the mark." The mark is painted on the roof and the prompt says it faces the hospital. In the Update 2.0 run, a Kite and String lay on a floor on Day 11 and a Static Line (40 m) coil was on the roof on Day 12. We haven't seen the kite thrown yet, so we don't know what it does.

28Adjustable Wrench

The Adjustable Wrench is in the red latched toolbox you open on Day 2: when the latch clicks open the prompt reads "pliers, a wrench and a tag inside", and E picks up the Adjustable Wrench. It's a TOOL with Damage 16 and Reach 4.5. In the same run it undid a floor bolt ("Undo the bolt", Day 3) and freed the seized red wheel valve on the risers (Day 5 to 6).

29Riser Valve (North Tank)

The riser valve is a red wheel on the blue pipes in the corridor. On Day 5 its hint reads "A seized red wheel valve on the risers - it needs a wrench." Carry the Adjustable Wrench to it and turn the wheel, and by Day 6 the message is "The riser valve is open - the north tank feeds the taps upstairs." The Day 6 guide note is called "The north tank reserve".

30Maintenance Key Ring & Emergency Cupboard Key

Two KEY items turn up in the Day 2 footage: the Maintenance Key Ring and a red Emergency Cupboard Key. The player had the key ring when the toolbox read "Inside the latched toolbox", and the Emergency Cupboard Key when the latch clicked open. A separate door reads "A steel-faced cupboard door with a first-aid cross - locked", with a loud "Force the door" option (hold G). We didn't see the cupboard key open it.