Einsteiger-Guide

30 Floors Up Guide

Eine Frage pro Seite. Tipp eine an, dann steht die Antwort ganz oben.

Zuletzt geprüft am 4. Nov. 202630 Floors Up Guide-Team

01Dach und Flucht

Noch hat niemand eine vollständige Flucht gezeigt, deshalb können wir dir das Ende nicht verraten. Gesichert ist: Die Spielbeschreibung fragt „will you wait for rescue, or risk everything for a way out?“, die Lobby hat neben Total Days Survived eine Tafel Successful Evacuations, und an Tag 28 lautete das Ziel eines Durchlaufs „The roof“: Öffne die Etagentür von Aufzug 2 auf 30, klettere die Schachtleiter hoch, löse die Luke zum Maschinenraum mit einem Schraubenschlüssel und geh hinaus aufs Dach.

02Stockwerke

30 Floors Up hat 30 Stockwerke, und du startest ganz oben: Deine Wohnung liegt auf Stockwerk 30 (die Türen tragen Nummern wie 3002). Ziele in einem langen Spieler-Run führen dich nach unten: der Schacht von Aufzug 2 bis Stockwerk 28, das Verwaltungsbüro auf 27, ein Absatz auf 26, Junes Gemeinschaftsküche auf 19 und eine Klinik auf 11. Nach oben führt die Schachtleiter zum Maschinenraum und aufs Dach. Die Stockwerke 1 bis 10 und das Erdgeschoss haben wir nicht gesehen.

03Essen und Wasser

Fülle den Cleaning Bucket in der Badewanne, solange die Hähne noch laufen, und stelle ihn auf das Metall-Wasserregal im Wohnzimmer. Trage dann alles Essen in die Speisekammer, wo ein Zähler deine Portionen anzeigt. Dosen brauchen einen Dosenöffner. Öffne an Tag 1 die Seite „Rations“ im Guide, um zu sehen, wie lange alles reicht.

04Tag für Tag

Das Ziel oben rechts ändert sich jeden Tag, und jedes ist eine Lektion. Nacht 0: Wasser lagern und Daniel hereinlassen. Tag 1: Wache halten, leise bleiben und die Tür verschlossen halten. Tag 2: Alle Behälter füllen, bevor die Hähne versiegen. Tag 3: Den Eingang vorbereiten und verbarrikadieren. Tag 4: Ein ruhiger Tag, der Strom ist weg. Tag 6: Regenwasser sammeln. Tag 8: Das Zuhause am Laufen halten. Das sind die ersten 8 von 100 Tagen.

05Nachbarn

Die Nachbarn in 30 Floors Up sind Figuren, mit denen du reden kannst, und der Grundgedanke des Spiels lautet, ihnen zu helfen. Wir haben Daniel (klopft in Nacht 0), Ruth und Sam Okafor, Mara (jenseits der Balkonlücke, mit einem Radio), Arthur Hale (der Dachschlüssel), Eli (versteckt sich, will, dass du den Flur prüfst) und Ward (eine Stimme auf dem Relay Band) getroffen. Schau immer zuerst durch den Türspion.

06Game Passes

30 Floors Up hat 10 Game Passes auf Roblox. Am günstigsten ist Shove für 99 Robux, am teuersten Locksmith für 1,299. Infinite Stamina (249) verhindert, dass Sprinten Ausdauer verbraucht, Spoon (499) lässt dich Dosenessen ohne Dosenöffner essen, und die beiden Save-Slot-Passes (je 999) schalten zusätzliche Kampagnen-Slots frei.

07Steuerung

E hebt auf, öffnet oder spricht. F isst oder trinkt (gedrückt halten) und schließt die Wohnungstür auf. R schaut durch den Türspion, T hängt die Türkette ein, Q steckt ein Item weg, X lässt es fallen, 1 bis 4 nehmen ein Item, Tab zeigt die Ziele, B öffnet das Buch. H schubst, aber nur mit dem Shove-Pass.

08Tag 9 bis 38

Nach der ersten Woche werden die Ziele größer. Tag 11: Rauch über dem Fluss, halte die Balkontür geschlossen. Tag 12: Schließe die östliche Brandschutztür mit einem Hammer. Tag 14: Sie bewegen sich in Gruppen, bereite dich also auf eine Menge vor. Tag 20: Hol Arthur Hale auf Etage 28 heraus. Tag 28: das Dach. Tag 31 bis 32: Treppenhaus A hinunter. Tag 34 bis 36: die Leute unten. Tag 38: Junes Küche auf Etage 19. Repariere die Sperre in Treppenhaus B vor Tag 40.

09Schwierigkeit und Lobbys

In der Lobby stellst du dich auf ein Pad, um eine Gruppe zu erstellen, und das Fenster Create a Group hat vier Auswahlen: Players (1 bis 4), Difficulty (Easy, Normal, Hard), Access (Public oder Friends only) und Campaign (New saved game oder Temporary, das ohne Speichern spielt). Normal ist mit „the intended balance. Recommended.“ markiert. Friends only heißt, dass nur die Roblox-Freunde des Hosts beitreten können.

10Treat Water

Use Treatment Tablets on untreated water. They sit in the bathroom mirror cabinet on Night 0 and turned up again on Day 6 next to the water bottles. Tap water you store on Night 0 shows as clean; the game flags rainwater as untreated. We haven't seen the tablet-use prompt itself on screen yet, so we can't give the exact button.

11Update 2.0

30 Floors Up was updated on Nov 10, 2026 and its Roblox title now starts with [UPDATE 2.0]. The developer's event list shows Update 1.0 (Nov 3 to 5) and Update 2.0 (Nov 8 to 10) with one-line notes only. In 2.0 footage you can build a rooftop shelter, grow seedlings in roof beds, collect rain water, and hear a City Emergency broadcast pointing to the stadium; a new Cold bar fills on the roof. Code sites list one code for it, Update2.

12Dateline NBC Group

30 Floors Up is made by the Dateline NBC group on Roblox. Code sites say you must join it before redeeming a code such as Update2. Joining is open to anyone: on Nov 10, 2026 the group had 17,419 members and public entry was allowed. Open the group page, press Join Community, then open the game.

13Player Count and Visits

30 Floors Up was created on Oct 25, 2026. On the morning of Nov 11 Roblox showed 10,633 players online, 7,637,966 total visits and 45,388 favorites, and the game was last updated on Nov 10. A server holds up to 30 players, but a team is solo or up to 3 friends.

14Baseball Bat vs Hammer

Take the Baseball Bat: it beats the Hammer on both numbers. On the item cards, Baseball Bat shows Damage 26 and Reach 8.0; Hammer shows Damage 23 and Reach 5.0. Baseball Bat is ahead on both numbers (3 more damage, 3.0 more reach). The card doesn't show swing speed or durability, so this compares the printed numbers only.

15Baseball Bat vs Frying Pan

Take the Baseball Bat: it beats the Frying Pan on both numbers. On the item cards, Baseball Bat shows Damage 26 and Reach 8.0; Frying Pan shows Damage 22 and Reach 6.0. Baseball Bat is ahead on both numbers (4 more damage, 2.0 more reach). The card doesn't show swing speed or durability, so this compares the printed numbers only.

16Hammer vs Frying Pan

It's a trade: the Hammer hits harder and the Frying Pan reaches farther. We put both in A tier. On the item cards, Hammer shows Damage 23 and Reach 5.0; Frying Pan shows Damage 22 and Reach 6.0. Hammer hits harder by 1, and Frying Pan reaches farther by 1.0. The card doesn't show swing speed or durability, so this compares the printed numbers only.

17Kitchen Knife vs Rolling Pin

It's a trade: the Kitchen Knife hits harder and the Rolling Pin reaches farther. Both sit in the lower tiers on our list. On the item cards, Kitchen Knife shows Damage 18 and Reach 4.5; Rolling Pin shows Damage 16 and Reach 5.5. Kitchen Knife hits harder by 2, and Rolling Pin reaches farther by 1.0. The card doesn't show swing speed or durability, so this compares the printed numbers only.

18Baseball Bat vs Kitchen Knife

Take the Baseball Bat: it beats the Kitchen Knife on both numbers, by a wide margin. On the item cards, Baseball Bat shows Damage 26 and Reach 8.0; Kitchen Knife shows Damage 18 and Reach 4.5. Baseball Bat is ahead on both numbers (8 more damage, 3.5 more reach). The card doesn't show swing speed or durability, so this compares the printed numbers only.

19Battery Radio

Press F to switch the battery radio on or off and hold T to fit fresh batteries. It is tuned to the North Relay Band, and Mara says a voice called Ward comes on at seven (19:00). Keep the volume low and the doors shut: the game and the Custom Music Radio pass text both say loud radios draw zombies in.

20Let Daniel In

On Night 0, at about 21:30, someone knocks and a timer shows how long they'll wait. Check the peephole (R), unlock the door (F), open the entrance for Daniel and close it behind him. The door still reads locked until you unlock it, so the order matters. His advice is to keep the noise down.

21Bolt Cutters

Bolt Cutters are a TOOL item. They turned up on Day 4 and Day 5 in two different runs, when the objective read Inspect supplies, keep defences up, and rest at night. We haven't seen a fixed spawn, and we haven't seen what you cut with them, so treat each place as one player's run.

22Can Opener

Tinned food needs a can opener before you can eat it; without one the game tells you so. The other way is the Spoon game pass (499 Robux), which puts a spoon in hotbar slot 1 each match and lets you eat tins without an opener. Once a portion is open, hold F to eat it.

23Barricade the Door

On Day 3 the objective reads Something is gathering in the corridor. Check the peephole, then drag the couch to the marked brace position and add more furniture; a chair can jam the handle. After the attack the game says furniture braces hold far better than a lock alone. By Day 8 you repair and brace the door again before night.

24Rooftop Shelter

Carry boards up to the roof and set them on the glowing outlines, then nail each piece: the back brace needs a board and nails, and the legs need a hammer. When it's done the game says "The rooftop anchor stands." The shelter is "tied down, out of the wind. Warm enough to wait out a night", which matters because a Cold meter fills while you're on the roof.

25Rooftop Garden & Rain Water

The roof has wooden garden beds. Plant seed packets, then water each bed with 1 L (hold F): the prompt tracks "Seedlings - day 2 of 6 (dry soil!)", so they take 6 days and need water. A Rain Barrel + Funnel on the roof holds 20 L of untreated rain water, and a fallen tank has about 46 litres left in it.

26City Emergency Broadcast & Stadium

Tune the battery radio to the City Emergency band (press I) and a recorded message tells residents who can travel to go to the stadium reception: it's open at the north and east gates, has its own generators, water and a secured perimeter, and does medical screening on arrival. Residents who can't travel should stay indoors. The message repeats and was recorded at 06:00, Day Two.

27Kite and Static Line

After you finish the rooftop anchor, the game tells you to "coil the static line on the wall, tie the kite to it and throw it from the mark." The mark is painted on the roof and the prompt says it faces the hospital. In the Update 2.0 run, a Kite and String lay on a floor on Day 11 and a Static Line (40 m) coil was on the roof on Day 12. We haven't seen the kite thrown yet, so we don't know what it does.

28Adjustable Wrench

The Adjustable Wrench is in the red latched toolbox you open on Day 2: when the latch clicks open the prompt reads "pliers, a wrench and a tag inside", and E picks up the Adjustable Wrench. It's a TOOL with Damage 16 and Reach 4.5. In the same run it undid a floor bolt ("Undo the bolt", Day 3) and freed the seized red wheel valve on the risers (Day 5 to 6).

29Riser Valve (North Tank)

The riser valve is a red wheel on the blue pipes in the corridor. On Day 5 its hint reads "A seized red wheel valve on the risers - it needs a wrench." Carry the Adjustable Wrench to it and turn the wheel, and by Day 6 the message is "The riser valve is open - the north tank feeds the taps upstairs." The Day 6 guide note is called "The north tank reserve".

30Maintenance Key Ring & Emergency Cupboard Key

Two KEY items turn up in the Day 2 footage: the Maintenance Key Ring and a red Emergency Cupboard Key. The player had the key ring when the toolbox read "Inside the latched toolbox", and the Emergency Cupboard Key when the latch clicked open. A separate door reads "A steel-faced cupboard door with a first-aid cross - locked", with a loud "Force the door" option (hold G). We didn't see the cupboard key open it.